Plague
Category: Game
Game Genre: Adventure, Text adventure, Graphic adventure, Visual novel
Software Used: Adobe Photoshop, Unreal Engine, Clip Studio, Paint Tool SAI, Maya, Procreate, After Effects, DragonBones
Summary: Plague is a 2.5 point and click adventure game developed using Unreal Engine 5. Based n the overpopulated Victorian city, Vermillion. As the anthropomorphic Plague Doctor, Doc is taking care of his patients he notices a fungal plague slowly spreading throughout the city. As he begins his search for the cure Doc, pinpoints the outbreak coming from deep within the city's catacombs as it slowly seeps its way deeper into the city streets.
Creators:
Brittany “Serah” Short, Art Director/ 2D Art Lead - BFA Game Development, Concept Art
Zoey Kister, Art Manager/ Art Director - BFA Game Development, Concept Art
Travis Perry, Art Director/3D Art Lead - BFA Game Development, 3D Modeling
Audrey White, Design Lead - BFA Game Development, Game Design
Jake Pyjar, Music
Graham Pezzuti, Sound Design
Production Team Members:
Adele M.
Destiny Zozaya
Grant Duttle
Wen
Alex Boyarinov
Jacob Hebert
Matt Horstman
Michael Denhart
2D Art Team:
Adele Man-Ci Chen
Olivia Chen
Nico Diaz
Gyungji Do
Alexi Duch
Grant Duttle
Norine El-Safadi
Tala Furniss
Chloe Lee
Chen Lou
Zolfa Noorasmai
Feier Wang
Ky Lenberg
Aubrey Kim
Megan Soler
Louis Calata-Davis
Gingi Vega
Rachel Menter
Yu Ivy
Harvey Cheng
Megan Phong
Joseph Cabungcal
Shane Aguirre
Destiny Zozaya
Joy Zhou
Chang Lau
3D Art Team:
Devin Barr
Micheal Rayl
Eric Robles
Gunnar Lenberg
Jamie Lopez
Jade Le
Ziming (Barry) Ma
Cristobal Rocha
Changho Lee
Kailie Zhu
Nicholas Gress
Design Team:
Phil Trasher
Adam Litterio
Spencer Simons
Peter Langmayr